
For Just Dance, I co-led the creative direction of one of two maps created for Ubisoft, working alongside Marco Bergstein and in collaboration with Trizz ECD Oriol Mayolas.
Our specialised team developed a bespoke production pipeline combining live action and CGI, supported by 3D simulation, rigging, character animation, and Flame compositing and finishing. It was a fantastic project made possible by a highly collaborative and supportive Ubisoft team.
Client
Ubisoft — Just Dance
Category
Videogame Music Video
Role
Creative Director & Mixed Media Artist
Gallery
